Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Automatic Languages: Common and Dwarven.+2 racial bonus on Craft checks that are related to stone or metal.+2 racial bonus on Appraise checks that are related to stone or metal items.Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+4 dodge bonus to Armor Class against monsters of the giant type.+1 racial bonus on attack rolls against orcs and goblinoids.+2 racial bonus on saving throws against spells and spell-like effects.+2 racial bonus on saving throws against poison.Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like.Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Darkvision: Dwarves can see in the dark up to 60 feet.However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Bonus Languages: Any (other than secret languages, such as Druidic). 4 extra skill points at 1st level and 1 extra skill point at each additional level.Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.A Small character’s carrying capacity is three-quarters of that of a Medium character.Ī Small character generally moves about two-thirds as fast as a Medium character.Ī Small character must use smaller weapons than a Medium character. These class-related languages are as follows:Ī Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character.Īny character except a barbarian can read and write all the languages he or she speaks.Ĭlerics, druids, and wizards can choose certain languages as bonus languages even if they’re not on the lists found in the race descriptions.
A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate.
#D&d human races how to
A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing.Īll characters know how to speak Common.